All you need to know about No Limit Deadline Bombs.

No Limit Deadline Bombs is an official ruleset with no Tuning Limit, meaning that there is no line clear delay, and that the speed tunings may be customized by each player. It uses non-blocking handicap with bombs, deadline attacking rules, 3 previews and a 1-bag randomizer.

Attacking strategies that are not mentioned below do not send any line.

The handicap's messiness is determined as in deadline attacking rules: check this page for in-depth explanations.

The combo detection is deadline-wise (i.e. placing a block that doesn't clear any line only breaks the ongoing combo when the deadline is equal 0).

When a line clear is mode, the new deadline is equal to `Math.min(dl[k], Math.max(Math.floor(dl[k]/4),pdl-1)+lc)`

where `k`

is the combo count,
`lc`

is the number of lines cleared, `dl[k]`

is the maximal
deadline specified in the table below and `pdl`

is the current deadline state when the line clear is made.

The exact amount of lines sent depends on both the combo count and the number of handicap lines that you cleared.

Let's assume a player just did a `k`

-combo after clearing `h`

handicap lines, then the number of lines sent is
`Math.min(Math.max(1, h), l(k))`

where `l(k)`

is the maximum number of lines you can send with a `k`

-combo.
This maximum is described in the table below.

Combo count | Max. lines sent (deadline) | Max. deadline |
---|---|---|

0 | 0 | 4 |

1 | 0 | 4 |

2 | 1 | 3 |

3 | 1 | 3 |

4 | 1 | 3 |

5 | 2 | 2 |

6 | 2 | 2 |

7 | 2 | 2 |

8 | 2 | 2 |

9 | 3 | 1 |

10 | 3 | 1 |

11 | 3 | 1 |

12 | 3 | 1 |

13 | 3 | 1 |

14 | 4 | 1 |

15 | 4 | 1 |

16 | 4 | 1 |

17 | 4 | 1 |

18 | 4 | 1 |

19+ | 5 | 0 |

Perfect clears send 7 lines.

Worldwide Combos 6.6.2

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