All informations about Worldwide Combos tournaments.
Tournaments on Worldwide Combos is the most competitive feature on Worldwide Combos. Whenever they are held, they let players play several matches against various opponents, in various formats.
There are roughly two types of tournaments: long tournaments and Quickfire tournaments. Long tournaments first consist in pools of several players, then in a single elimination bracket, until there is only one player left. Such tournaments usually last 4 weeks, with two matches played per week in average. Quickfire tournaments are meant to be held in a short period of time (typically, one hour to one hour and a half) and the format is made to ensure that players face as many different opponents as possible.
In order to sign up for a tournament, one needs to have a validated account on Worldwide Combos. Currently the registration process works as follows.
48 hours prior to the start of the tournament, the list of participants that are guaranteed to participate is made. First, players are seeded according to the following criteria:
If the number of participants is at least 11: players that are registered but not among the players that are guaranteed to participate need to participate into Satellite Quickfires that will be held during the last two days of registration. Players that were not registered may still register but need to qualify as well, no matter what they seeding would be. Each Satellite Quickfire gives one entry for the winner. The number of Satellite Quickfire depends on the number of participants that were already qualified 48 hours before the registration closes:
First, players are seeded according to the same criteria as before, yet using the current ratings and scores, and not from 48 hours ago: there is no discrimination made between players that qualified through a Quickfire and others. Then, players with an even seed have a 50% probability to be swapped with the players with the previous seed. This is to make pool predictions prior to the registration closing impossible. For instance, player with seed 1 has a 50% probability to be swapped with the player with seed 2, same for players with seeds 3 and 4, and so on.
The number of pools is
1 + floor((n-1)/k), where
n is the number of
k is the maximum number of people in a pool (which is 5, unless the number
of participants is 6 or 7, in which case everybody is in the same pool). Let
l be the number of pools. The pools are made as follows: players with seed from
l are put in pools 1, 2, ..., l, then players with seeds
2*l are put in pools l, l-1, ..., 1, and so on until all players are in a pool.
In every pool, all players face all other players once, in a first to 5 win by 1 match. The matches' starting dates and times are determined by the server, yet players can play at another time as long as they both agree and the deadline hasn't passed yet. Note that the match has to end before the deadline.
If one of the two players doesn't show up for a match while the other did, then the player who showed up wins 5-0, all rounds being won 3-0, 0-0. If none of the players show up, then the match results in a tie, yet the server will consider that both players lost their match, when computing the pool rankings.
Players have two weeks to play their pool matches, unless the number of participants is 6 or 7, in which case they have 5 extra days compared to usual.
When the pool round has ended, an overall ranking is made, according to the following criteria:
People at the bottom of the pool rankings might be eliminated: the number of people who advance to the single elimination stage is always determined before the tournament starts, and displayed on the tournament page. Usually, the top 16 advances, which means that nobody is eliminated if there are less than 16 players.
In a single Elimination bracket, matches are first to 7, win by 2. People who lose are eliminated, and bracket keeps going until one player is left. The bracket is completely determined from the beginning, that is, given two players, it's always possible to determine at which stage they might play against each other, assuming they both win their early matches if there are any.
The bracket's seeding is based on the pool rankings. However, in order to avoid two players from a same pool playing against each other on the first elimination round, some changes might be done to the bracket. Such changes are made in a deterministic way, by the server itself.
As for the pool round, the matches' starting dates and times are determined by the server, yet players can play at another time as long as they both agree and the deadline hasn't passed yet. Note that the match has to end before the deadline, which is announced on the tournament page.
If one of the two players doesn't show up for a match while the other did, then the player who showed up wins 7-0, all rounds being won 3-0, 0-0. If none of the players show up, then the player with the best seed wins 7-0, all rounds being won 3-0, 0-0. This player can still show up for the next match and play it, as long as the deadline for this next match has not passed.
People who were eliminated without playing single elimination matches are ranked after the players of the bracket, according to their pool ranking. Players that registered yet did not qualify do not appear in the final ranking.
For players that played the single elimination bracket, the ranking is made as follows:
If there are prizes for a tournament, then the tournament rules will announce them before the tournament starts. Usually the winner gets a special role on the Discord server, and the finalists get their final match recorded and uploaded.
Beta tournaments are tournaments that took place early in the history of Worldwide Combos and thus did not follow the rules that are stated here. Refer to their tournament page for more details.
Bombs tournaments are special in the sens that handicap with bombs is used instead of handicap with holes. Other rules do not change.
Speed Limit Tournaments is an upcoming feature that isn't available yet. The goal is to replace the divisions system that was used in Beta tournaments, by a new system that should prevent stronger players to take part in tournaments where the average level is much weaker.
For every Speed Limit tournament, a Speed Limit is determined; then, for every sequence of 10 blocks such that the average speed is above this Speed Limit, an unclearable handicap line appears in the field and stays there until the end of the round.
To avoid people registering for a Speed Limit tournament while they are actually too fast for that, participants are required to qualify through satellites no matter what. The number of satellites depends on the number of players that is determined before the registration opens, and these satellites are played in the last three days before the tournament starts.
Grand Prix Tournaments are large-scaled tournaments. The participation limit is much higher and there isn't necessarily a qualification process. There are more players per pool (7) and the number of player advancing to the elimination round is bigger as well.
Most Quickfires are held as Qualifiers for long tournaments. Therefore, in order to participate a player should meet the following requirements:
Registration opens one hour before the start and closes when the tournament starts. The player should be logged in and click on "Register" on the Quickfire page. Note that registering for a tournament doesn't register automatically for its satellites.
If the Quickfire is not a qualifier, then the player only needs to have a validated account, and be logged in: then the registration process is as stated above.