Tournaments

All informations about Worldwide Combos tournaments.

Introduction

Tournaments on Worldwide Combos is the most competitive feature on Worldwide Combos. Whenever they are held, they let players play several matches against various opponents, in various formats.

There are roughly two types of tournaments: long tournaments and Quickfire tournaments. Long tournaments first consist in pools of several players, then in a single elimination bracket, until there is only one player left. Such tournaments usually last 4 weeks, with two matches played per week in average. Quickfire tournaments are meant to be held in a short period of time (typically, one hour to one hour and a half) and the format is made to ensure that players face as many different opponents as possible.

Long tournament rules

Registration process

In order to sign up for a tournament, one needs to have a validated account on Worldwide Combos. Currently the registration process works as follows.

  • Registration opens one week before and closes when the tournament starts.
  • Players should be logged in and click on the "Register" button at the top of the tournament page.
  • Players should fill the form, which includes: their schedule (optional yet recommended), and the way they should be contacted if needed (mandatory).
Players may unregister at any time as long as the tournament has not started, by clicking on "Unregister" on the tournament page. The "schedule" lets the server know precisely when the players are available to play, in order for the matches to be scheduled in a feasible way. If it is not filled then the server will use statistics based on the times when the player is usually online.

When registering, players agree to receive notifications about upcoming matches (24 hours before, then 30 minutes before). They may receive then either by e-mail or through Discord.

Qualifiers

48 hours prior to the start of the tournament, the list of participants that are guaranteed to participate is made. First, players are seeded according to the following criteria:

  • Multiplayer rating, in decreasing order;
  • Ghostbuster rating, in decreasing order;
  • Survivor personal best, in decreasing order;
  • Survivor10 personal best, in decreasing order;
  • Sprint personal best, in increasing order;
  • Sprint10 ranking, in increasing order;
  • Tournament registration date, in increasing order.
A given number of participants is directly admitted into the tournament. For usual tournaments, this number depends on the number of participants that are already registered at that time:
  • 25 or more: 20;
  • between 20 and 24: 15;
  • between 15 and 19: 12;
  • between 11 and 14: 10;
If the number of participants is 10 or lower, then registration continues as before until the tournament starts, or the number of registered participants reaches 12; then all registered participants may participate. If the number of participants is 3 or lower when the registration deadline is reached, then the tournament is cancelled.

If the number of participants is at least 11: players that are registered but not among the players that are guaranteed to participate need to participate into Satellite Quickfires that will be held during the last two days of registration. Players that were not registered may still register but need to qualify as well, no matter what they seeding would be. Each Satellite Quickfire gives one entry for the winner. The number of Satellite Quickfire depends on the number of participants that were already qualified 48 hours before the registration closes:

  • 15 or 20: 5;
  • 12: 3;
  • 10: 2;
If a Quickfire didn't reach the required number of participants to be held, then all participants that were registered Qualify for the target tournament and remaining entries are added to further Quickfires. If there are no more remaining Quickfires, then the entries are given to the players with the best seed among those who are registered yet not qualified, when the tournament starts. If there are not enough players to give out all the remaining entries, then these entries are not given to anyone.

Pool round

First, players are seeded according to the same criteria as before, yet using the current ratings and scores, and not from 48 hours ago: there is no discrimination made between players that qualified through a Quickfire and others. Then, players with an even seed have a 50% probability to be swapped with the players with the previous seed. This is to make pool predictions prior to the registration closing impossible. For instance, player with seed 1 has a 50% probability to be swapped with the player with seed 2, same for players with seeds 3 and 4, and so on.

The number of pools is 1 + floor((n-1)/k), where n is the number of participants, and k is the maximum number of people in a pool (which is 5, unless the number of participants is 6 or 7, in which case everybody is in the same pool). Let l be the number of pools. The pools are made as follows: players with seed from 1 to l are put in pools 1, 2, ..., l, then players with seeds l+1 to 2*l are put in pools l, l-1, ..., 1, and so on until all players are in a pool.

In every pool, all players face all other players once, in a first to 5 win by 1 match. The matches' starting dates and times are determined by the server, yet players can play at another time as long as they both agree and the deadline hasn't passed yet. Note that the match has to end before the deadline.

If one of the two players doesn't show up for a match while the other did, then the player who showed up wins 5-0, all rounds being won 3-0, 0-0. If none of the players show up, then the match results in a tie, yet the server will consider that both players lost their match, when computing the pool rankings.

Players have two weeks to play their pool matches, unless the number of participants is 6 or 7, in which case they have 5 extra days compared to usual.

When the pool round has ended, an overall ranking is made, according to the following criteria:

  • the victory rate;
  • the difference between the number of rounds won and the number of rounds lost;
  • the number of rounds won;
  • the difference between the number of KOs for and against a given player;
  • the number of KOs a given player got;
  • the difference between the number of lines sent and received by a given player;
  • the number of lines a given player sent;
  • the initial seeding (before the randomization was made).

People at the bottom of the pool rankings might be eliminated: the number of people who advance to the single elimination stage is always determined before the tournament starts, and displayed on the tournament page. Usually, the top 16 advances, which means that nobody is eliminated if there are less than 16 players.

Single Elimination bracket

In a single Elimination bracket, matches are first to 7, win by 2. People who lose are eliminated, and bracket keeps going until one player is left. The bracket is completely determined from the beginning, that is, given two players, it's always possible to determine at which stage they might play against each other, assuming they both win their early matches if there are any.

The bracket's seeding is based on the pool rankings. However, in order to avoid two players from a same pool playing against each other on the first elimination round, some changes might be done to the bracket. Such changes are made in a deterministic way, by the server itself.

As for the pool round, the matches' starting dates and times are determined by the server, yet players can play at another time as long as they both agree and the deadline hasn't passed yet. Note that the match has to end before the deadline, which is announced on the tournament page.

If one of the two players doesn't show up for a match while the other did, then the player who showed up wins 7-0, all rounds being won 3-0, 0-0. If none of the players show up, then the player with the best seed wins 7-0, all rounds being won 3-0, 0-0. This player can still show up for the next match and play it, as long as the deadline for this next match has not passed.

Final rankings

People who were eliminated without playing single elimination matches are ranked after the players of the bracket, according to their pool ranking. Players that registered yet did not qualify do not appear in the final ranking.

For players that played the single elimination bracket, the ranking is made as follows:

  • the bracket winner is first;
  • other players are first ranked according to the stage at which they got eliminated (people who were out at a later stage have a better ranking);
  • players who were eliminated at the same stage are ranked according to their bracket seeding.

Rewards

If there are prizes for a tournament, then the tournament rules will announce them before the tournament starts. Usually the winner gets a special role on the Discord server, and the finalists get their final match recorded and uploaded.

Rules specific to some long tournaments

Beta Tournaments

Beta tournaments are tournaments that took place early in the history of Worldwide Combos and thus did not follow the rules that are stated here. Refer to their tournament page for more details.

Bombs Tournaments

Bombs tournaments are special in the sens that handicap with bombs is used instead of handicap with holes. Other rules do not change.

Speed Limit Tournaments

Speed Limit Tournaments is an upcoming feature that isn't available yet. The goal is to replace the divisions system that was used in Beta tournaments, by a new system that should prevent stronger players to take part in tournaments where the average level is much weaker.

For every Speed Limit tournament, a Speed Limit is determined; then, for every sequence of 10 blocks such that the average speed is above this Speed Limit, an unclearable handicap line appears in the field and stays there until the end of the round.

To avoid people registering for a Speed Limit tournament while they are actually too fast for that, participants are required to qualify through satellites no matter what. The number of satellites depends on the number of players that is determined before the registration opens, and these satellites are played in the last three days before the tournament starts.

  • 25 players: 9 satellites (7*3+2*2);
  • 20 players: 7 satellites (6*3+1*2);
  • 15 players: 5 satellites (5*3).

Grand Prix Tournaments

Grand Prix Tournaments are large-scaled tournaments. The participation limit is much higher and there isn't necessarily a qualification process. There are more players per pool (7) and the number of player advancing to the elimination round is bigger as well.

Quickfires

Registration process

Most Quickfires are held as Qualifiers for long tournaments. Therefore, in order to participate a player should meet the following requirements:

  • have a validated account on Worldwide Combos;
  • be registered for the target tournament and not yet qualified;

Registration opens one hour before the start and closes when the tournament starts. The player should be logged in and click on "Register" on the Quickfire page. Note that registering for a tournament doesn't register automatically for its satellites.

If the Quickfire is not a qualifier, then the player only needs to have a validated account, and be logged in: then the registration process is as stated above.

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