When you log in the game, you get a main menu that looks like this.
The Training tab lets you play against "Ghosts", that is to say, you are not playing against a real opponent, yet what you see was done by a real player in the past. The difficulty depends on your solo rating (which is different from your multiplayer rating), and lets you gradually improve, in order to beat real players afterwards.
There is an "Options" tab where you can change various settings such as: the keys you want to use when playing, the speed tunings, and some of the rules in-game. This feature is disabled if you are logged in as a guest.
This is obviously the most interesting part in Worldwide Combos. You can either play (your opponent is determined by a matchmaking system, so that the skill gap is not too big), or watch live battles.
In the future, it will be possible to schedule matches with people in advance. You will also be able to view everything related to the competitive aspect of Worldwide Combos.
For now, there isn't much in this section. Yet, you can see official rankings, and view some stats about other players. You can modify your profile informations as well, even though players don't have a true profile page yet.
As hosting the server is not free, any contribution would be welcome. More information here.
You can see here your updated ratings, in both solo and multiplayer mode. You appear in the official rankings if and only if your account is validated.
If you click on this button, you will be landing on this page. :P
Click here to log out from your account.
When you play, you use one block at a time. You can do the following moves with it.
When you start playing, your screen should look like this:
The number of lines sent is computed as follows. Note that scores below are cumulative.
|Number of combos||Lines sent|
|B2B T-Spin Mini||1|
|B2B T-Spin Single||2|
|B2B T-Spin Double||3|
|B2B T-Spin Triple||4|
The winner of a game should be the player who was knocked out the less. In case of a tie, the winner is the player who sent the most lines to his opponent. If there is still a tie, then we consider the height of the highest block in each player's grid. The player who has the lowest such block wins. If there is still a tie, then nobody wins.
In Training > Options, you may change a few settings, such as: the length of a game, the KO limit (0 if you don't want to put one), and later on the handicap type (not working yet).
As said before, there are two distinct rankings: the solo ranking and the multiplayer ranking. For both of them, you need a valid account to be in.
Both ratings are similar to an Elo rating. Yet, the outcome of the game is 1 or 0 if or only if you win or lose by at least 3 KOs. The outcome will be 0.9 if you win by 2 KOs, 0.8 if you win my 1 KO, 0.7 if you win because of the number of sent lines, 0.6 if you win with the numbers of KOs and lines sent that are equal.
In the future, there will probably be a ranking based only on tournament results.