Worldwide Combos

Features

When you log in the game, you get a main menu that looks like this.

A nice picture should appear here.

1: Training

The Training tab lets you play against "Ghosts", that is to say, you are not playing against a real opponent, yet what you see was done by a real player in the past. The difficulty depends on your solo rating (which is different from your multiplayer rating), and lets you gradually improve, in order to beat real players afterwards.

There is an "Options" tab where you can change various settings such as: the keys you want to use when playing, the speed tunings, and some of the rules in-game. This feature is disabled if you are logged in as a guest.

2: Battle

This is obviously the most interesting part in Worldwide Combos. You can either play (your opponent is determined by a matchmaking system, so that the skill gap is not too big), or watch live battles.

In the future, it will be possible to schedule matches with people in advance. You will also be able to view everything related to the competitive aspect of Worldwide Combos.

3: Community

For now, there isn't much in this section. Yet, you can see official rankings, and view some stats about other players. You can modify your profile informations as well, even though players don't have a true profile page yet.

4: Donate

As hosting the server is not free, any contribution would be welcome. More information here.

5: General informations

You can see here your updated ratings, in both solo and multiplayer mode. You appear in the official rankings if and only if your account is validated.

6: Help

If you click on this button, you will be landing on this page. :P

7: Log out

Click here to log out from your account.

Gameplay

When you play, you use one block at a time. You can do the following moves with it.

  • Move the block left or right (with arrow keys).
  • Move the block down quicker (with the down arrow key) or instantly (with the space bar).
  • Rotate the block clockwise (with the up arrow key) or counterclockwise (with the x key).
  • Put a block aside, or "hold" it (with the Caps key). If you already used this since the begining of the game, then your current block is replaced that the one you were "holding", otherwise you get the next piece.
You may change the keys to use in Training > Options, or in the Tutorial.

When you start playing, your screen should look like this:

A nice picture should appear here.

  1. the block you are currently holding (assuming you are holding one);
  2. number of times your opponent was knocked out;
  3. number of lines you sent
  4. your field (the game starts at the end of the countdown);
  5. your upcoming blocks (your next block is the one at the top, and so on);
  6. the block your opponent is currently holding (assuming he is holding one);
  7. number of times your were knocked out;
  8. number of lines sent by your opponent;
  9. your opponent's field;
  10. your opponent's upcoming blocks;
  11. the remaining time.

The number of lines sent is computed as follows. Note that scores below are cumulative.

Basic line clears

NameLines sent
Double1
Triple2
Quadruple4


Please note, that clearing a single line does not send lines to the opponent.

T-Spins

NameLines sent
T-Spin Mini1
T-Spin Single2
T-Spin Double4
T-Spin Triple6


When you place a T-like block in a way such that three of the block's "corners" are already occupied by another block that was already there before, then you make a T-Spin. A T-Spin Mini is a T-Spin that doesn't clear any line.

Combos

Number of combosLines sent
21
32
42
53
63
73
84
94
104
114
125
135
145
155
165


A k-combo is made, when you clear lines with k+1 consecutive blocks. A 1-combo doesn't send lines.

Back-to-backs

NameLines sent
B2B T-Spin Mini1
B2B T-Spin Single2
B2B T-Spin Double3
B2B T-Spin Triple4
B2B Quadruple3


A Back-to-back is made, when two consecutive line clears are made in the same way, provided this way of clearing lines is one of the five ways that are listed above. Please note, that it is not necessary to make these two line clears with two consecutive blocks.

The winner of a game should be the player who was knocked out the less. In case of a tie, the winner is the player who sent the most lines to his opponent. If there is still a tie, then we consider the height of the highest block in each player's grid. The player who has the lowest such block wins. If there is still a tie, then nobody wins.

In Training > Options, you may change a few settings, such as: the length of a game, the KO limit (0 if you don't want to put one), and later on the handicap type (not working yet).

Ratings

As said before, there are two distinct rankings: the solo ranking and the multiplayer ranking. For both of them, you need a valid account to be in.

Both ratings are similar to an Elo rating. Yet, the outcome of the game is 1 or 0 if or only if you win or lose by at least 3 KOs. The outcome will be 0.9 if you win by 2 KOs, 0.8 if you win my 1 KO, 0.7 if you win because of the number of sent lines, 0.6 if you win with the numbers of KOs and lines sent that are equal.

In the future, there will probably be a ranking based only on tournament results.

Worldwide Combos 0.3.5 - Noël Nadal
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